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Picking an idea, self-plagiarism and figuring out how to start

After my last post about remembering how to come up with ideas, I was left with another conundrum to navigate: actually choosing an idea to start developing into a game. Choosing my idea ended up being about finding something that felt like it had legs. Something that I thought had a lot of different possibilities,… Continue reading Picking an idea, self-plagiarism and figuring out how to start


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